Three.js Conf

The first Three.js conference took place in Paris.

Industry
Tech conference
Year
2026
Touchpoints
Brand identity
Three.js Conf — the conference's sphere characters, speech bubbles and all

Three.js has been running 3D in browsers for years without ever having its own conference. In 2026, creative developer David Ronai gathered the community at the Maison de la Chimie, on 10 and 11 September, with the first public appearance of Mr.doob, the library’s creator, as its high point. Hervé shaped the identity of the event and rolled it out across the website, social media, on-site materials and goodies.

Three.js Conf — the team on stage in front of the giant screen, arms raised

Context

Three.js is a JavaScript library for creating 3D scenes in web browsers, a technology widely used in interactive design.To celebrate its use and bring the community together, creative developer David Ronai decided to organize the very first Three.js conference.

Hervé supported the entire organization by creating the event's branding, the website, and all printed and digital communications, bringing Three.js technology into every step. Like the teaser below, for example.

Three.js Conf — the conference entrance, under the arch of spheres and the welcome screen
Three.js Conf — the hall bathed in blue, the screen and smiling spheres above the stage

Step one

First, and fast, we had to find a concept strong enough to carry the conference's entire art direction.We explored several directions as low-fidelity wireframes, starting from two angles: Three.js itself and the community around it.

Three.js Conf — research board: grids, cartouches and colour blocks

Step two

This direction led us to explore different ways of representing the audience and the community.

The one we chose felt the most inclusive: simple spheres for the characters, but with a wide range of textures and expressions. This way, every character is equal, yet incredibly diverse.

A one-of-a-kind look

Every attendee leaves with a unique avatar, generated on the fly. With a single click on "Randomize look", the sphere gets a new skin: iridescent textures, color gradients, grain and reflections recombine to give birth to a new creature, never quite the same.

Three.js Conf — the expression sheet: thirteen faces for the characters

Express yourself!

Eyes and expressions vary too, so everyone can find a character that looks like them or makes them smile. A rich set of combinations makes every avatar unique, while keeping a graphic consistency that makes the family instantly recognizable.

Three.js Conf — the Bebas Neue typeface and the conference palette
Three.js Conf — the site on a phone: tickets and the schedule
Three.js Conf — the merch: keyring, bottle, badge and t-shirt
Three.js Conf — more merch: keyring on jeans, mug, green ball and blue t-shirt
Three.js Conf — the sticker sheet and the lanyard badge

Handmade hardware

We loved pushing the conference sphere off the web and turning it into a little character you carry around, a bit like a Tamagotchi. The result: 40 handmade badges that come to life and recognize each other.

Three.js Conf — a speaker's badge, on its yellow lanyard

The identity at full scale

Dressing the venue was the final step in developing the visual identity. To get a better feel for the result, Misaki Kitano (co-organizer) used AI to create a 3D map of the Maison de la Chimie, so we could test all our designs to scale.

Three.js Conf — the welcome desk: “Bienvenue, welcome!” and the swag pick-up
Three.js Conf — the venue's glass doors, dressed in the conference's colours
Three.js Conf — the photo wall and the partners' logos
Three.js Conf — two speakers on stage in front of the “Art direction” and programme screens
Three.js Conf — the speakers gathered on stage under the “Conf” screen